Vienna, Austria
One person. A fleet of language models. 154 days to a live alpha.
Optional Industries is an independent game studio run by Nik — one person, and a standing fleet of language models that does the typing, the testing and the nightly work, never the deciding. The product is numbup, a 3D gacha auto-battler, in closed alpha on iOS and Android since 22 August.
Nik runs a payroll department for a living and had never written a line of C# before the first commit. numbup was built in the hours around that job.
Every figure on this page is measured from the repository when the page is built. Nobody types these numbers in by hand — including every one further down.
The product
numbup^
A 3D gacha auto-battler in colorful flashy pixels. Every random pull has its odds one tap away, before you pull — including the tiers you can’t equip yet. No purchases are active in the alpha. Closed alpha, with testers on Discord.
Where a run goes
Stumbling.Era 2. The clowns drop coins.
One-Armed Bandit.Floor 1. That is the boss.
On a phone.Build 45, mid-battle.
Ten eras of gear, and side dungeons named after what they do to you. The two above are rendered in engine from the game’s own battle scene — cropped in, with the health bars and the HUD out of frame. The third is a phone, unretouched, HUD and all.
What you collect
How we work
The receipts
numbup is built by one person in Vienna working with language models — Claude on most commits, Gemini on some. That claim is easy to make, so here is the evidence, with the command that produced each figure. The repository is private; the script that measures it is not: receipts.py.
Commits, cumulative
The chart documents the pace. numbup is the outcome.
17,889commits · 21 mar – 2 oct 2026
The same game
Day 2. Desktop debug build, 23 March. Boxes for characters. The button still said “Machine”.
Day 195. Build 45, closed alpha on iOS and Android. Screenshot from an iPhone, mid-battle.
Not one line of numbup was typed by hand. It could not have been: the person directing the fleet had never written C#, and knew about as much SQL as a payroll job teaches. The fleet supplies the syntax. It does not supply the logic, the constraints or the refusals — every line shipped because someone read it, argued with it, or threw it out, and that part was never going to be automated.
The game itself contains no language model: the company is built with them, the product is not. And every 3D model, sound and texture in the game was made by a person: bought or licensed, never generated, credited wherever a license asks for it. Assets whose source could not be traced back to a person were replaced rather than kept. The full list of credits ships inside the game, under Settings → Credits.
How one person keeps up
Not the headcount. The line.
A studio of one keeps up by turning every repeated judgment into a tool that makes it the same way twice. The fleet runs overnight; the mornings are for deciding.
Bug reports filed inside the game open a thread in a channel within seconds. The chat word filter, the nightly cheat scan and the nightly review all run without anyone starting them.
A fleet that types fast is the easy half. The other half is what it is not allowed to do: 3,364 automated checks before a branch merges, a nightly review that reads the diff nobody else read, and every defect that still gets through written down with a number — 1,747 so far, 1,262 of them closed. None of that was built for elegance. It was built because the person reading the diffs could not catch a bad one by instinct. The interesting part was never the typing.
Two reasons to write
What you might want from this.
The studio is one person, so the inbox is the front door — there is no form, no funnel and no one else to route it past.
A studio with nobody on the payroll.
Five months, one person, no outside capital, a closed alpha on iOS and Android — and none of it full-time. Raising a small pre-seed; the details on request.
Write about investment → PressEvery number here carries the command that made it.
The measuring script is public; the repository is not. The method is therefore checkable and the results are, in the end, taken on trust. Ask for the numbers that are not on the page.
Ask for a number →For players and app stores
Documents
Get in touch
Contact
Questions about the game, your data, or anything else: hello@optionalindustries.com
Offensive content in World Chat: report it to report@optionalindustries.com — we respond within 24 hours.